Session 6 Production Project

Summary

UI Specialist

By March 18th as part of my production team, I will have completed PAUSE MENU in Unity to be able to create a functioning pause menu for session 6.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Planet Coaster

Anisa Sanusi on UI/UX design, why a beautifully presented CV matters and the importance of seeking different perspectives

 

Training Source(s)

0:34 Canvas render mode

0:42 F to focus on the game object

1:01 Removing the edges of a button

2:05 Adding shadows to text

2:47 Changing color of buttons animation

3:56 Scripting the pause menu by ESC button

7:13 Adding effects in other scripts while the game is paused

7:43 Scripting each button

10:06 Unpausing the game when moving to the menu

10:29 Animating the pause menu transition

Project Timeline

  1. Set up base UI for pause menu
  2. Create animations for each button
  3. Add script to pause the game and bring into the scene the pause menu
  4. Add scripting for each button function
  5. Add script for unpausing the game when moving to the menu
  6. Add animation for pause menu coming into the scene
  7. Create the basic UI for a game over screen using previous knowledge.
  8. Research how to bring the screen in based on an if statement
  9. Create the script for summoning the game over screen
  10. Research how to reset a scene by the press of a button

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

 

POST-PRODUCTION – REFLECTION

21st Century Skills

 

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

 

Ways of Working (Communication & Collaboration)

 

Tools for Working (Info & Media Literacy)

 

Ways of Living in the World (Life & Career)

 

Reactions to the Final Version

 

Self-Evaluation of Final Version

 

What I Learned and Problems I Solved

 

Grammar and Spelling

 

Editor

 

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